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The angle always remains behind the car – which is great because I always get confused about which way to steer in top-down racers. The camera angle might make you think of Absolute Drift or one of those classic top-down racers like Micro Machines, but it’s actually slightly more conventional. You might be asking yourself how could this low-poly, fun-looking game be like a rally sim? But it has much more in common under the hood with the Dirt and Dirt Rally games than it does with an arcade racer like Mario Kart. This time though, instead of an arcadey drifter, he veered off-course and went down the rally sim trail. Charm, humor, and love for the sport are also as present as ever. The up-high camera angle is also there but is more conventional. An elegant, minimalist art style that has a hand-painted quality that overall has a more realistic look than his first game. Funselektor’s new game, Art of Rally, uses many of the design elements found in their first game. Not only is the game stylish but it also has loads of charm, with many nods to drifter culture and Japan – the birthplace of drifting. It’s a physics-based arcadey drifter with a sleek, low-poly, minimalist art style that truly stands out because of the art style and sky-high camera views that show it off.
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His first game, Absolute Drift, is a drifter’s dream. Based on the two games he’s released it seems there are two sub-cultures that he’s particularly fascinated by: Drifting, and Rallying. It seems pretty obvious that Dune Casu, the founder of Funselektor Labs, is a huge car enthusiast.
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